Relationships – A Life-Saver’s Guide

It takes a Fool to figure everything out in life.

It takes a Wise person to show the fool everything in life.

The Fool then becomes the Wise,

The Wise will always remain the Fool.

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The C Word We All Hate – Compromise

So without going into details.. What is compromise..
Compromise is the selfless desire in sync with another’s selfless desire.

This Compromise can be anything, a dinner, a plan, an arrangement, a schedule change, pick one.

I struggle with Compromise but at the same time, After a lot of student projects and butting heads with other students and other people in general. I know where to draw the line and where to overstep the “boundary” when conceived as not a compromise.

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Life in that “Social Place”

So, I’m kinda sitting here in front of the keyboard asking myself, where am I.

I’ve put my few months down to an identity crisis, and have beaten it the best I can… It’s all anyone can do, You included.

A few days ago, I flicked through my journal and found myself thinking about a place, in the irrational sense of the word place, somewhere that exists, that doesn’t exist, confusing right?

I know.

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The Black Dog and the Bite Marks.

It’s difficult to describe, where to start off with such a brutal title, In fact it’s actually really hard to think where to start and how.

How do you describe a person that looks, feels and understands themselves to be happy, but underneath the thick layers of onion, is the atomic core of sadness, disappointment, shame and anger.

How do you know you’ve been bitten by the Black Dog (Depression) when it may just as well have eaten you whole for your entire life, and you’re searching for something that just hasn’t been there, in the pits of the dark innards of Time, Space and Thought.
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[Review] Tom Clancy’s: The Division

The Division….

division

Possibly one of the most favourable anticipated games of 2016 with a lot on the line,
after a good 4 hour play on 2 missions, one easy and the next on hard it’s pretty easy to say how good or bad a game is, but with The Division, it has its unique taste, like a French Wine to a Spanish, or  “Southern Californian”.But to the inexperienced, they’re all the same and this one just happens to be the overlapping flavour of a Cabernet Sauvignon from 2012 to 2014 the same feeling of the previous Tom Clancy game, but still the same Wine with a little more pinch to it’s flavour

Keeping to the basics, all Tom Clancy games are “Tactical Shooters”.

Tactical, Enemies will watch you and share their visuals and act strategically and pin you down instantly, run and gunners will fail almost immediately,

Between  Free-Roam and hiking to Missions in the middle of Manhattan, this game is best – well-played with an open group, or better open and with friends (it’s always nice to make more)

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Rocket League Review (PS4)

English La Liga Fan

If you were to look up the word ‘fun’ in a dictionary, a picture of Rocket League appears. Okay so that’s not actually true, but it should be!

Rocket League, the sequel to Supersonic acrobatic rocket powered battle cars, is a football game with a twist, a very fast, maybe even supersonic, twist. Instead of playing as Real Madrid, Barcelona, Bristol Rovers, or infact any actual human football team, you control a car. Yep, a car. Sounds silly, right? Well you’re not wrong, infact that’s why it’s so damn good.

Making this game as fun as possible was clearly developer Psyonix’s main goal here and the gameplay reflects that. There’s actually some science behind the way Rocket League plays, it’s almost completely physics based, the way the oversized ball and cars move depending on angles and so on. When you first pick up the PS4 pad (Unless you’re weird and…

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Olli Olli 2: Welcome to OlliWood [Game Analysis]

A GAME ANALYSIS OF OLLIOLLI2: WELCOME TO OLLIWOOD


GENERAL ELEMENTS OF OLLIWOOD 2
Indie Developers of OlliOlli 2 (Released 3rd of March in the US and 4th of March in the EU) Roll7 and Game Designer Andreas Yiannikaris envisioned a fast paced skating game with pseudo-real world elements in an abstractive graphically represented 2D game world, targeting players ages 3+ with a competitive edge it involves the player to interact with a device (as it is a “cross platform game” released to the PlayStation 4 and PlayStation Vita it could be touch, tap maybe drag or a controller with predefined control scheme) to do tricks such as a skateboard jump commonly known as the “Ollie” and many others tricks. Having never played this game or series, it was clear it was somewhat of an arcade type score-attack game, on starting a new game it placed me in a tutorial which offered clear instructions how to play the game but not necessarily a clear objective or story, making it quite a casual game with elements that a player would look to spend during their free-time, the next thing to notice is it’s difficulty which will be discussed when it appears later, The game itself relies on the player to hit a button to move a running start skater in a Right Only, Up/Down Only direction and another series of buttons, flicks, touches, to reach a state to avoid obstacles(stairs), land on a rail(grind), or gain points(flip tricks) in order to reach the end of the stage to “win” the game, a simple rule applied to this game: finish the level to reach the next one.

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