So, I'm kinda sitting here in front of the keyboard asking myself, where am I. I've put my few months down to an identity crisis, and have beaten it the best I can... It's all anyone can do, You included. A few days ago, I flicked through my journal and found myself thinking about a… Continue reading Life in that “Social Place”
I woke up this morning, and I thought about things, and I asked myself, am I happy? then it poked another thought, what is happiness? How does one be happy? What concept does the human mind understand to be "Happy"? Call this a Projective post - maybe we associate Happiness with fun, I'm sat here… Continue reading What is happiness
It's difficult to describe, where to start off with such a brutal title, In fact it's actually really hard to think where to start and how. How do you describe a person that looks, feels and understands themselves to be happy, but underneath the thick layers of onion, is the atomic core of sadness, disappointment,… Continue reading The Black Dog and the Bite Marks.
The Division.... Possibly one of the most favourable anticipated games of 2016 with a lot on the line, after a good 4 hour play on 2 missions, one easy and the next on hard it's pretty easy to say how good or bad a game is, but with The Division, it has its unique taste,… Continue reading [Review] Tom Clancy’s: The Division
Credit to lethalbrizzlegaming
If you were to look up the word ‘fun’ in a dictionary, a picture of Rocket League appears. Okay so that’s not actually true, but it should be!
Rocket League, the sequel to Supersonic acrobatic rocket powered battle cars, is a football game with a twist, a very fast, maybe even supersonic, twist. Instead of playing as Real Madrid, Barcelona, Bristol Rovers, or infact any actual human football team, you control a car. Yep, a car. Sounds silly, right? Well you’re not wrong, infact that’s why it’s so damn good.
Making this game as fun as possible was clearly developer Psyonix’s main goal here and the gameplay reflects that. There’s actually some science behind the way Rocket League plays, it’s almost completely physics based, the way the oversized ball and cars move depending on angles and so on. When you first pick up the PS4 pad (Unless you’re weird and…
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So finishing up on this semester, I've scooped some free time now finishing MULTIPLE projects that have gone right, wrong and so-so in each occassion. I unearthed my portfolio from an Art & Design FETAC lv 5 course, and funny enough I couldn't help but smile at some of the nostalgic Concept Arts, Not the… Continue reading An old friend called Art & Design 2012
A GAME ANALYSIS OF OLLIOLLI2: WELCOME TO OLLIWOOD GENERAL ELEMENTS OF OLLIWOOD 2 Indie Developers of OlliOlli 2 (Released 3rd of March in the US and 4th of March in the EU) Roll7 and Game Designer Andreas Yiannikaris envisioned a fast paced skating game with pseudo-real world elements in an abstractive graphically represented 2D game… Continue reading Olli Olli 2: Welcome to OlliWood [Game Analysis]
1 Week... 6 Days ... 11 hours 55 minutes until GO time at UL.. non-stop, crazy-ass, stupid cross campus sprinting education, 13 Weeks of "Student" status again... Don't Worry - Just take the next bus in! The days I counted, I missed just because I couldn't be [redacted] to catch the next bus and wait around… Continue reading My Student “Bible”
Alright, so I said that I would have something to display, for Game Development - particularly 102. In this post - we'll explore Trigonometry and how games use it, assuming you followed the previous post and brushed up on the subjects (physics wasn't really necessary, but I did say it was a bonus, it's basically… Continue reading Game Development 102 (for dummies like me)
I understand the ideals of gaming companies making expansions and DLCs but why make them crap?? I mean, us as Gamers, some of us are more privileged than others, I'm not gonna break my money-plan for games if I want to build my monster rig.. which would you guys put first? a monster rig for… Continue reading Rant: Games, DLCs and Publishers #1