GamesCom 2018, at a press conference hosted by nVidia's finest in anticipation of their next generation technology. It revealed among the GeForce RTX 2070 ($500 USD), RTX 2080 ($700), and high market - RTX 2080 Ti ($1000), all of which will release on September 20, 2018. They also flaunted their recent iteration of nVidia raytracing rendering software - as RTX… Continue reading Tech Talk – nVidia’s RTX 20xx series and raytracing
The Division.... Possibly one of the most favourable anticipated games of 2016 with a lot on the line, after a good 4 hour play on 2 missions, one easy and the next on hard it's pretty easy to say how good or bad a game is, but with The Division, it has its unique taste,… Continue reading [Review] Tom Clancy’s: The Division
Credit to lethalbrizzlegaming
If you were to look up the word ‘fun’ in a dictionary, a picture of Rocket League appears. Okay so that’s not actually true, but it should be!
Rocket League, the sequel to Supersonic acrobatic rocket powered battle cars, is a football game with a twist, a very fast, maybe even supersonic, twist. Instead of playing as Real Madrid, Barcelona, Bristol Rovers, or infact any actual human football team, you control a car. Yep, a car. Sounds silly, right? Well you’re not wrong, infact that’s why it’s so damn good.
Making this game as fun as possible was clearly developer Psyonix’s main goal here and the gameplay reflects that. There’s actually some science behind the way Rocket League plays, it’s almost completely physics based, the way the oversized ball and cars move depending on angles and so on. When you first pick up the PS4 pad (Unless you’re weird and…
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A GAME ANALYSIS OF OLLIOLLI2: WELCOME TO OLLIWOOD GENERAL ELEMENTS OF OLLIWOOD 2 Indie Developers of OlliOlli 2 (Released 3rd of March in the US and 4th of March in the EU) Roll7 and Game Designer Andreas Yiannikaris envisioned a fast paced skating game with pseudo-real world elements in an abstractive graphically represented 2D game… Continue reading Olli Olli 2: Welcome to OlliWood [Game Analysis]
I feel I've fallen out with a lot of people over this - be it just because they don't care, or it doesn't bother them (liars) or the fact it's just ignorance (not to sound as harsh as it reads) but I tried putting a point across when playing BattleField, you're an EU gamer playing… Continue reading Battlefield 4 & “The Network factor”
You read absolutely correct! have designed yet another way to attract the average gamer to pre order a game without hesitation. With the (re)-invention of a Spin-To-Win, for prizes such as game loot both physical and digital along side trips to Canada and France they have single handedly upped the bar on how far other… Continue reading Ubisoft step up Pre-order Incentives with Assassin’s Creed Unity “Lottery”